CM-SS13

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Steam
Digital
Unavailable

The year is 2182.  High Command has dispatched the USS Almayer to the frontier. You are a member of the Falling Falcons  - 2nd Company, 2nd Battalion, 4th Brigade.

Your orders are simple: Respond to an unknown distress signal, secure the colony, and neutralise any threats. But on the rim of known space, nothing is ever simple.

BYOND: Build Your Own Net Dream

Built on the ancient, accursed, yet still beloved BYOND platform, this isn’t regular SS13 ; it's a completely overhauled multiplayer roleplay tactical disaster simulator. It looks like a game from the 90s, plays like a milsim from the future, and breaks like a cheap lawnmower.

Whether you are holding the FOB, performing open-heart surgery in a sand pit, or playing a xenonid trying to figure out how to open a door, your actions define the round. Every bullet must be accounted for, every wound requires surgical precision to treat, every host must be incubated, and every order must move down the chain of command.

KEY FEATURES

  • Massively Multiplayer:  Theoretically high player counts allow for full company-scale operations, meaning lots of people screaming over the radio at once or complaining that the Empress is micromanaging the hivemind.

  • Complex Medical System: Health isn't just a bar. Treat broken bones, internal organ failure, and overdoses. If the xenonids don't kill you, the medic mixing up the labels on the pill bottle might.

  • Destructible Environments: Blow open walls with C4, weld doors, or burn down the entire jungle because you saw a spider.

  • Logistics & Command: The war isn't won by shooting alone. It’s won by the shipside support crew, including the Requisitions Officer, who orders the ammo for your rifle, and the Executive Officer, who really didn't mean to accidentally orbital bombard Delta Squad.

  • Roleplay First: Immerse yourself in the hierarchy. Follow orders, shout tactical info over the radio, and engage in the unique "culture" of the Falling Falcons.

  • Emergent Storytelling: Will you hide in a locker for 45 minutes as a suvivor? Will you robust a xenonid with a toolbox? Or will you succumb to liver failure after finding the colony's vodka stash?

  • Corporate Interests: Roleplay as a Liaison from a shadowy company that cares more about the quarterly profit margins than your survival.

  • Hostile Third Parties: Sometimes it’s insurgents. Sometimes it’s high-tech hunters. Sometimes it’s just the Military Police arresting you for not wearing your helmet.