Bolsheviktion 2: Yurovsky's Revenge

Details
- Release date: July 17, 2026
- Genre: Action, Shooter, First-Person, First-Person
- Developer: Pelican Blue Software
- Publisher: Pelican Blue Software
- Metacritic: tbd tbd
- Platforms: Steam
Current prices
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Steam
Digital
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$7.41
-25%
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| Lowest price ever | ||
| Sale ends in 7 hours | ||
Price history
| All time low | |
| $7.41 | (-25%) |
Description
Story
Russia, 1920. Two years after the carnage you unleashed upon the communist regime in Bolsheviktion 3D, your marriage to the princess has produced a beautiful baby boy.
One stormy night, your son’s screams shatter your peaceful life. You find a ransom note, a trace of blood—and an empty crib.
You grab your pistol from the closet and give chase.
Your son needs you.
Features
Four epic acts. 16 sprawling Levels. 4 Secret Levels — From the comforts of Alexander Palace to the blood-stained tunnels of the gulags and the industrial heartland of post-revolutionary Russia, hunt your son’s captors without mercy—and kill any Bolshevik who gets in your way.
Expanded Enemy roster — Face nine distinct enemy types and four brutal end-of-act bosses—from dim-witted Brownshirts to the ferocious Black Guard and heavily armoured flamethrower troops.
Three new weapons — The four classic Bolsheviktion 3D weapons return, joined by the C96 pistol, a double-barrelled shotgun and a flamethrower for roasting Bolsheviks.
Four difficulty modes — Choose from Give Me a Go, Dad , Don’t Be So Tough and Let’s Go, Boys! —easy, medium and hard.
Rubles & Collectibles — Loot Bolshevik treasure and recover your son’s missing heirlooms. Spend your hard-earned rubles building a library of forbidden anti-Bolshevik books, each granting a powerful in-game perk.
Smarter, Meaner Secrets — Wolfenstein-style pushwalls are only the beginning. Search for fake walls, hidden switches, pressure plates and rising or lowering platforms.
31-track original soundtrack - specially composed to match every level of the campaign, all in glorious MIDI.
Supercharged Retro Raycasting Engine — Built from the ground up in pure C, classic raycasting is massively expanded with true height variation, multi-level texture-mapped floors and ceilings, dynamic lighting, colour grading, skyboxes, animated textures and moving objects — all rendered in software.