Blood Sword

⭐ ⭐ ⭐ ⭐ ⭐ (Unreleased)
⭐ ⭐ ⭐ ⭐ ⭐ (Unreleased)

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Steam
Digital
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‘The Five are gathering power. Soon they’ll return to the world. Then only the Blood Sword can stop them.’

From the creators of Fabled Lands comes Blood Sword , a tactical RPG adapted from the cult-classic gamebooks by Dave Morris and Oliver Johnson.

Tactical, Party-Based Combat

In Blood Sword, you take control of four heroes, each with skills that complement one another. Move them across the hex grid, set up deadly combos and unleash devastating powers, but be wary of the cost: an Enchanter's spell can backfire, and the Sage's healing is paid for with the Sage's own life. Werewolves, snow vampires, a many-headed hydra and a doppelganger wearing your own face - all of them require a unique approach.

A Story Rich in Lore and Choice

It is said that the year 1000 will be a time of storms and bloody battle. It is then that the gates of Spyte will open, and the True Magi are fated to return to the world. The Blood Sword lies in three pieces, spread across the lands. You set out on a desperate quest from the frozen north of Krarth to the Warlock King's palace in a twilit world of dreams, to a city of spires and domes beside an azure bay, and on into the land of the dead. Your goal is clear, but you must forge your own path to it. Who will live, and who will die?

Build Your Heroes, Master Your Class

Build your party from four classes: a Warrior, a master of the fighting arts sworn to the code of chivalry; a Trickster, who lives by their wits and will happily shoot a foe in the back; a Sage, raised in the spartan Monastery of Illumination on the barren island of Kaxos or in the deserts of Opalar; and an Enchanter, who knows that true power lies in sorcery.

Pick and choose from more than forty class skills as your heroes rise in rank. Complete an act, and your heroes and their progress carry over to the next part of the story.

Permadeath, High Stakes, and Legacy

Five difficulty settings allow you to customise the challenge of both story and combat. Would you like to raise the stakes? On Tactician, a lost battle cannot be fought again, and a fallen hero dies once and for all unless a means of resurrection is found. On Ironman, every decision is irreversible as well. Not every hero will live to see the sword made whole.

Explore a Grim Fantasy World

Whether you are drawn to these cursed lands by the call of adventure or by the glimmer of gold in the dark, your fate will surely be the same. Fight your way through thorny forests, haunted cathedrals and ruined crypts, and uncover the secrets the Magi left behind. Then descend into the labyrinthine Battlepits beneath Kalugen's Keep, where fame and fortune await the adventurers who return with the Emblem of Victory. You must return with it to the surface... or die.




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