Battle For The Raise

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Battle For The Raise, a Pokémon-style turn-based battle game with a corporate satire theme. Players fight their way up the corporate ladder by defeating managers using arguments (attacks) based on logic, emotion, data, and sarcasm. The goal is to defeat all managers and earn a raise, with a prestige system allowing for infinite replayability with increasing difficulty. A set of minigames can be played between each manager to gain extra levels.

After defeating all managers and earning your raise, the Prestige System unlocks:

Infinite Replayability : Each prestige level increases difficulty exponentially

Scaling Challenge : Managers become stronger and hit harder with each prestige rank

Progressive Rewards : Earn higher raises and unlock prestige milestones

Leaderboards : Compete globally for highest prestige, total managers defeated, and total wins

Achievements : Unlock achievements for milestones including prestige ranks, manager defeats, and level progression

The corporate cycle never ends—how high can you climb?

Windows : Native support

Linux : Native support

Steam Deck : Verified and optimized with:

  • Automatic Steam Deck control detection

  • Optimized UI scaling for handheld play

  • Performance optimizations for low FPS scenarios

  • Native Steam Deck button mappings and Full controller support

The game is built with Godot 4.5 using the Forward Plus renderer, ensuring smooth performance across all supported platforms.

Argument Types : Four argument types (Logic, Emotion, Data, Sarcasm) with type effectiveness system

Item System : Collect and use items like coffee, energy drinks, HR complaint forms, and more

Status Effects : Apply burnout or confusion to managers, or suffer from their effects

Random Events : Unexpected corporate events can help or hinder your progress

Steam Integration : Full Steamworks integration with achievements, stats tracking, leaderboards, and rich presence

Character Customization : Choose your name and gender at the start

Dynamic Dialogue : Character-by-character typing animation

Visual Feedback : Damage popups, screen shake on critical hits, and smooth animations