Bad Elevator

Details

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Overview

Bad Elevator is a 1–4 player cooperative Christmas-themed horror game. You and your friends play as elves trying to deliver a gift to a child waiting on the top floor of a corporate office building.

The elevator is broken. It only moves up one floor at a time, and each floor requires you to find the missing button needed to continue. The building is dark, quiet, and filled with something that shouldn’t be there. 

Search every room, avoid the creature hunting you, and work together to reach the top before your team is wiped out.

Core Gameplay

Bad Elevator is built around simple but tense co-op horror mechanics:

  • Each floor is either a monster floor or a minigame floor

  • The monster floors revolve around finding the missing elevator button

  • The button must be carried back to the elevator to move upward

  • Enemy behavior, lighting, and layout create unpredictable tension

  • The minigame floors offer breaks from the horror, whether through parkour, trivia, or other random events

  • Players communicate using proximity voice chat

  • If the creature catches you, you die instantly in dramatic ragdoll fashion

  • Surviving players can continue upward until the run ends

Every floor is handcrafted, but the combination of player choices, enemy behavior, and limited visibility makes every run different.

Features

  • Online co-op for 1–4 players

  • Proximity voice chat

  • Multiple handcrafted floors, each with its own layout and challenges

  • Enemy AI that hunts players based on sight and sound

  • A mix of floor types, including minigame floors, monster floors, and secret floors

  • Instant-death ragdoll kills for high-impact horror moments

  • A short, replayable structure designed for groups of friends

  • Stylized Christmas-meets-horror art direction

Tone and Style

Bad Elevator blends cheerful holiday visuals with unsettling atmosphere and sudden danger. Bright Christmas colors, elves, and decorations contrast with a dark building full of flickering lights, tight spaces, and an unpredictable hunter. The tone is lighthearted in concept but tense in execution, making it ideal for group gameplay and reactions.