Automaton Heart
Details
- Release date: December 1, 2025
- Genre: Adventure, Action, Role-Playing, Shooter
- Developer: Luke Vincent
- Publisher: Luke Vincent
- Metacritic: tbd tbd
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Description
Automaton Heart
Automaton Heart is an RPG with platforming elements where you visit obscure and interesting places while upgrading your organs and strategizing about which items to bring along.
Organ Management System
Upgrading organs will influence not only your combat stats, but also will unlock new features for your automaton. Upgrade the mind to gain useful navigation tools or upgrade your lungs to breath underwater for longer.
Different tools will help you gain access to new areas but you may only carry so many at a time.
The world remains persistent so you can stash items and come back for them later, but beware of enemies that can stalk you between areas or steal items off your person or the floor.
Periods of action are punctuated by stretches of pure exploration and rest areas where the player may choose to deal with their equipment and upgrades.
Characters
Play through the stories of the automatons Uma, Alma, and Misha experiencing their unique abilities and traits.
Each of the three characters have a set of six unique abilities with a wide range of different effects like allowing the player to summon a friendly companion or jet through the air for a short time.
Item Strategy
Players will need to assess their equipment and stats, make hidden item stashes, and plan to bring an adequate bundle of supplies for an excursion into the unknown.
Shopkeepers and friendly sentient creatures in the world can trade useful items so you'll have to think before you act during an encounter.
Progression
Gain experience levels to generate organ cores, and then choose how you distribute organ cores amongst each organ to upgrade them.
Experience is gained by finding new secret areas, defeating enemies, or choosing to invest computer chips into your own body vs. selling them to a shopkeeper.
Thank you
For reading a little bit about my game. I worked a long time on it and didn't use generative tools of any kind so I hope for human expression to shine through in the work I did.