Autocard - Your RPG Adventure
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Description
Autocard is a card game, it's an Autobattler with Deckbuilder, Roguelike and RPG elements. Build a powerful board, unleash insane combos, and climb from zero to hero in under an hour!
3 different starting classes
More than 150 cards
Over 30 relics (passive effects)
An attribute system worthy of D&D
~125,684 combos !
No AI used in any part of development! (“No artists were harmed during the making of this video game.”)
A nice cartoony style reminiscent of the old Flash games from the 90s
Discover new cards, assemble synergies , and forge a unique build every run. With over 150 cards and dozens of relics, the possibilities are wild.
(Yes, the “~125,684 combos” number is totally made up—probably.)
Each area offers choices to Gain and modify your cards and relics.
Buy new cards
Grab free relics
Collect rare rewards
Improve permanent attributes
Spend your coins wisely or miss your next big power spike.
Battles play out automatically. Your cards charge over time and trigger their effects on their own—your job is to plan ahead, optimize your board, and let the chaos unfold.
Survive 9 escalating fights against enemies equipped with their own decks. Beat the final boss and unlock new content after each run.
Gain Gems after each combat and spend them to the Unlocks Store to get new content, new Starting Class and new Boss to Fight.
Break the game with infinite power and ridiculous combos.
Whether you're here for strategy or chill runs, AUTOCARD delivers quick, punchy, build-focused gameplay with endless replayability.
Autocard features a classic RPG-style Attribute System (Strength, Dexterity, Intelligence, Charisma, Luck, and Willpower). However, unlike traditional RPGs, these attributes don’t provide direct bonuses on their own. Instead, each attribute value enhances specific cards, while other cards are designed to generate those attributes.
For exemple, " Swift Slash", the card above is a Skill that activates every 3 seconds:
when it activates it will inflict Damage to the enemy, this amount is increased by the total amount of Dexterity you have.
the " Light Belt" is an other Card that will increase your Dexterity every 4 seconds.
Relics are the Autocard's passives effects. Combine them with your active cards and create powerful synergy.
For example, the “Bandage” relic triggers the first five times you Heal in a combat, applying Regen to you, a buff that heals you over time.
When you start a Run in Autocard the first thing to do is to select a Class, each one has a total of 30 starting cards divided in 3 Packs by thematic + 5 exclusive Relics. In your run you will only find cards from this Packs and from the Base pool of roughly 30 cards.
For Exemple the Peasant Start with the following Packs:
Barbarian cards are focused around Strength and Damage, when the Farm cards contains support cards to generate any Attribute and powerful Pets , lastly Thief cards are focused around slow a defensive mechanic that target the cards of your opponent.
Each Character starts with one card, his " Innate Skill". this card will always be active and defines the Attributes and Mechanics the Character should use.
When you Level Up, you will be rewarded with Relic Specific to your class that will interact with your Innate Skill.
For sure you can bet all your run into this card and play around or completely forget it and make a build that poison your opponent to death!
Credits:
Raphaël Bonneval (G-Raffiti)
Game Idea, Programmation, Card Design, UI, UX
Erwan Maupas
Game Design, Card Design
Illustrations by Craftpix