Almamon
Details
- Release date: 2026
- Genre: Role-Playing, Strategy
- Developer: Pytu Yma
- Publisher: Pytu Yma
- Metacritic: tbd tbd
Current prices
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Description
The game
Almamon is a monster-collecting, turn-based RPG where victory comes from clever decisions and well-built teams.
You encounter mons, choose the ones you like, and build teams by customizing their moves and traits so they work together in interesting ways. Every mon is viable. Every move is viable. If you find something cool, you can build around it and make it work.
You can play as hands-on or as laid-back as you like. Take full control to outplay opponents turn by turn, or build the perfect strategy and watch it win on its own.
Combat
Battles are built to reward clever decisions, creative teams, and adaptation.
Strategy over stats
Every move creates tension
Timing changes everything
Play your way
Almamon supports both active and relaxed play without compromising depth.
Instinct system (optional autobattler)
Play at your own pace
Play fullscreen and fully focused, or run the game windowed on the side while doing something else. Almamon is designed to respect your time and attention.
Modes & Replayability
Story Mode
Roguelike Mode
This mode is designed for higher challenge, replayability, and experimentation with all mons and builds the game has to offer.
Story & Tone
You play as a traveler, a being that moves between worlds and has no form of its own. Who you become and the destiny of many mons will be defined by your choices.
Don't let the cute mons fool you. This is a setting of cosmic intrigue inspired by Guarani mythology. The story explores themes of agency, choice, identity, and the flow of life.
“You are a traveler. By connecting with others, you can act as one. You can only connect with beings that resonate with your intent. At this moment, you are connected with a being from another universe that is able to see all of this as if it is a reflection on a lake.”
Hummingbird, a guide, an old one
A word from the devs
Our studio motto is:
“We work to keep working.”
As long as we can fund development, we will keep improving the game.
We respect players’ time and money.
We are a creatives first studio. We are committed to never using AI in ways that replace creative jobs. Programming, illustration and writing is done by hand. That is our way, because it is how we like to work, because we believe this is the way to deliver the best product.