Details
- Release date: March 24, 2026
- Genre: Strategy
- Number of players:
- Offline: 1
- Online: 12
- Developer: World's Edge | Forgotten Empires | Tantalus Media | Virtuos | CaptureAge
- Publisher: Microsoft
- Download size: 255.999 KB
- ESRB Rating: Teen
- Platforms: PlayStation 5, Xbox Series X|S
Current prices
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Xbox X|S
Digital
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Unavailable
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PS5
Digital
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Unavailable
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Description
This Age of Mythology: Retold expansion reimagines the visual language of battle through a suite of advanced, cinematic effects built to honor the scale and intensity of mythic warfare.
Dynamic blood splashes react in real time to the force and impact of each strike, scaling naturally across units, heroes, and creatures. As battles unfold, blood pools emerge where the fallen lie, while body transition effects chart the solemn passage from life to bone to dust.
For divine beings, blood follows different rules. Mythic creatures release prismatic essence unique to their pantheon, reinforcing the supernatural nature of godly conflict and setting mortal and divine forces apart on the field.
As armies advance, blood footprints mark their passage and the terrain bears witness to every clash. From intimate skirmishes to world-shaping wars, the battlefield becomes a lasting record of triumph, loss, and sacrifice.
Built as a purely visual enhancement, this expansion is designed for veteran players who want their battles to feel heavier, richer, and more immersive, while remaining true to the strategic heart of Age of Mythology: Retold.
Why Fans Asked for This
For years, Age of Mythology fans have asked for battles that linger.
They wanted war to leave scars on the land.
For victories and sacrifices to feel permanent, not fleeting.
For the clash between mortals and gods to carry visible weight.
This expansion answers that call by deepening the visual language of combat. Blood footprints trace the movement of armies. Fallen warriors fade from flesh to bone. Mythic creatures spill otherworldly essence that marks the battlefield long after the fighting ends.
Nothing about how the game plays has changed.
What has changed is how it feels.
Built for long-time players who know every god, every unit, and every myth, this visual expansion adds the atmosphere, consequence, and gravity the community has been asking for since the original Age of Mythology.