A walk in Hwaseong Temporary Palace at night

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As the last light of sunset fades and night begins to settle in, the player slowly walks through Hwaseong Temporary Palace from a first-person perspective, experiencing the space directly. The game contains no complex controls, combat, or puzzles—its structure consists solely of walking. This simplicity allows players to carefully observe their surroundings and absorb the atmosphere at their own pace. The architecture, ambient sounds, and shifting light of the real Hwaseong Palace have been recreated to naturally guide the player’s emotions as they move through the environment.

The core of the experience lies in time and atmosphere. The soft glow just before the sunset disappears, the gradual descent of evening darkness, and the unique blend between the two create a distinctive mood each time you play. Rather than relying on elaborate mechanics, the game focuses on subtle visual and auditory changes—shifts in color temperature, the length of shadows, the sound of wind brushing against structures—inviting players to experience each moment with heightened awareness. Because walking is the only interaction, the game’s flow is entirely shaped by how much the player looks around and which paths they choose to follow.

There are no guides, missions, or objectives within Hwaseong Temporary Palace. You are free to linger in one spot for as long as you wish or move on quickly without constraint. The first-person perspective amplifies the sense of scale, texture, and directional sound, making the walk feel like a genuine nighttime visit to the palace grounds. With intentionally minimal elements, the game encourages the player to interpret the space on their own, leading to a different emotional experience each time.

This title aims to create immersion solely through environment and perspective, without dramatic events or external stimulation. The quiet sound of footsteps, the faint echo of the distant city, and the rustling of leaves blend together subtly, while the shifting colors of the screen guide the tone of the experience. You can never fully predict what scenery will appear in the next moment, yet the transitions focus on calmness and contemplation rather than tension.

Warning: This game contains dark areas and occasional abrupt changes in brightness. Individuals with a history of photosensitive epilepsy or related conditions should consult a doctor before playing. If you experience dizziness, eye strain, or discomfort, stop playing immediately and rest. Maintaining an appropriate distance from your screen and playing in a sufficiently lit environment is recommended.