万剑之残破修仙界
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Description
Game English Translation
This is a solo-developed pure idle single-player game. The core of the idle mechanics focuses on the process of item acquisition, while the combat segment vividly showcases the stunning battle effects of every attack and skill.
Combat System
Combat adopts a 1V1 turn-based format, centered on 6 core traits and supported by 5 attributes.
Combat Traits : Critical Strike, Combo Attack, Counterattack, Lifesteal, Stun, Dodge
Combat Attributes : Wind, Thunder, Fire, Poison, Water
Different combinations of traits and attributes unlock diverse combat effects.
Unlike traditional idle games that prioritize combat-oriented idling, all items in this game can be obtained automatically through idling—only the combat process cannot be continuously idled. The system places great emphasis on the visual presentation of every combat effect; every effort you invest in character growth will be clearly reflected in tangible, subtle improvements during battles.
There are two types of combat gameplay:
Tower Climbing : The higher the tower floor you reach, the more lucrative the items you can obtain after unlocking the Meditation function on the corresponding map.
Challenging Powerful NPCs : Successfully defeating them grants direct access to ultra-rare mysterious items, enabling a qualitative leap in combat power.
Game Characters
The game offers 10 playable characters.
Each character features a unique appearance and exclusive basic trait bonuses.
Equipment System
The gameplay revolves around pure idling, with all equipment acquired through a "box-opening" mechanism: Activate the one-click auto-function, and the game will automatically equip gear and decompose redundant equipment—no manual operation required.
Equipment Rarity Tiers (7 tiers, from highest to lowest): Heavenly, Earthly, Profound, Yellow, Upper, Middle, Lower. Higher rarity provides more substantial attribute bonuses.
Core Equipment Attributes : Attack Power, Defense, Health Points (HP), Agility.
Additional Random Attributes : Critical Strike Chance, Counterattack Chance, Lifesteal Chance, Dodge Chance, Stun Chance, Combo Chance.
Resistance Attributes : Critical Strike Resistance, Counterattack Resistance, Lifesteal Resistance, Dodge Resistance, Stun Resistance, Combo Resistance.
The equipment system only enhances basic physical output and trait trigger probabilities.
Spiritual Core System
The Spiritual Core System is a supplementary gameplay to the Equipment System, corresponding to the five combat attributes (Wind, Thunder, Fire, Poison, Water).
Spiritual Cores function like a "doppelgänger" mechanism and can be upgraded to unlock new skills: Each attribute's Spiritual Core is equipped with 3 passive skills and 1 Rage Active Skill.
Identity System
The Identity System complements the Spiritual Core System, providing attribute-less damage bonuses to the five core attributes (Wind, Thunder, Fire, Poison, Water).
It includes Refining and Cultivation gameplay, along with minor enhancements to basic physical attributes.
Equipment Enhancement & Refinement
Enhancement : Consumes items to boost equipment's basic attributes.
Refinement : Consumes items to increase equipment's trait trigger probabilities.
Star Disk
All directly usable items can be crafted via Star Disk recipes. The entire crafting process is fully automated through idling, with no manual intervention needed.
Workshop
Silver, along with Metal, Wood, Water, Fire, and Earth materials obtained during idling, can be used as currency to exchange for desired items in the Workshop.
Main City
Serving as the core hub of the game world, the Main City is a key venue for plot development and future content expansions.